Using Kahoot to Engage Student Learning
Kahoot is a site that creates fun learning games for kids in the classroom. I didn't think much of it when I first heard about it from the social studies teacher on my interdisciplinary team. Now, i'm addicted. Here is how it works: Kids get a technological device (1:1 is key because they need to be able to play) that can be a phone, an iPad, or a chromebook/laptop. However, there are also group/team options. The game site gives a code for the kids to log in with using a numeric password. Then, the fun begins. They get to choose a username and enter the game. If a student chooses an inappropriate username, the teacher can simply click on the name to make it disappear and have the student try again. This is genius. When all the players are loaded in the game, the game begins.